AI Insights · Timothy · July 2024
Top 5 Hypercasual Games on Android in Turkey - Q2 2024
Discover the performance of the top 5 hypercasual games on Android in Turkey for the second quarter of 2024, based on data from Sensor Tower.
In the second quarter of 2024, the hypercasual gaming segment on Android in Turkey saw notable performances from several top games. Here’s a breakdown of the top 5 hypercasual games based on their downloads, revenue, and weekly active users.
Pizza Ready! from Supercent, Inc. showed a fluctuating trend in revenue, peaking at around $753 in the week of April 8 and ending the quarter at approximately $434. Downloads experienced a downward trend from 211K in early April to 116K by the end of June. Weekly active users also saw a decline, starting at 389K and stabilizing at around 370K by the quarter's end.
Teacher Simulator: School Days by Kwalee Ltd exhibited lower revenue figures, with a peak of $32 in the week of April 15. Downloads started strong at 208K in the first week of April, but saw a significant drop to 44K by mid-May, later recovering to 98K at the end of June. Weekly active users followed a similar pattern, peaking at 427K in the second week of April, then declining to 81K in mid-May, and rebounding to 164K by late June.
Manage Supermarket Simulator from Zego Studio, which was released in late May 2024, saw impressive growth. Revenue increased from $104 in the first week to $806 by the end of June. Downloads surged from 64K in the launch week to 283K in the last week of June. Weekly active users also saw a rapid rise, starting at 29K and reaching 514K by the end of the quarter.
Hypermarket 3D by Sunday.gg had a relatively stable performance. Revenue remained low but consistent, peaking at $6 in mid-June. Downloads were steady, with a notable peak of 111K in the week of June 17. Active users steadily increased from 95K in early April to 165K by mid-June, before slightly dropping to 134K at the end of the quarter.
2 3 4 Player Mini Games from Better World Games saw no revenue but had significant user engagement. Downloads varied, starting at 81K in early April, peaking at 135K in the second week, and ending at 97K in late June. Weekly active users remained high, starting at 2.3M and reaching a peak of 3.2M in mid-June, before slightly decreasing to 2.6M by the end of the quarter.
Data for this analysis comes from Sensor Tower, where you can find more detailed insights into the performance of these and other apps.